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Fix not being able to open Godot 4 projects

I added a new class to read project.godot files, that checks the Godot version of the project and does the following:

  • If it is a Godot 3 project, use the ConfigFile class to read the fields (as was being done previously).
  • If it a Godot 4 project, use a set of regexes to obtain the desired fields.

This fixes #10.

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