... | ... | @@ -14,6 +14,7 @@ The laser pointer base is the base class from which all laser pointers must inhe |
|
|
| float | LaserPointerMinDistance | The minimum distance between an actor and the laser pointer before disabling the laser pointer |
|
|
|
| float | LaserPointerDistance | The maximum distance the laser pointer can reach. |
|
|
|
| TArray\<TEnumAsByte\<EObjectTypeQuery\>\> | CollisionObjects | What objects does the laser pointer interact with? |
|
|
|
| TArray\<TSubclassOf\<AActor\>\> | ActorClassesToIgnore | A list of actor classes to ignore when tracing; |
|
|
|
| FKey | PrimaryPinchLeft | The primary left pinch oculus hand gesture. |
|
|
|
| FKey | PrimaryPinchRight | The primary right pinch oculus hand gesture. |
|
|
|
| FKey | SecondaryPinchLeft | The secondary left pinch oculus hand gesture. |
|
... | ... | |