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paolo-dev
38669e5d
·
new icons
·
Oct 23, 2019
VolumeOutputSupport
c30d7d86
·
Merge branch 'master' into VolumeOutputSupport
·
Nov 04, 2020
vop_debug_mode
e25d72b1
·
Using object to define passthrough shader NSI naming.
·
Dec 03, 2020
jcube
43e63f05
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Adding a protype for custom procedurals
·
Jan 23, 2021
ROP_Updates
c4b902d6
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Merge branch 'master' into ROP_Updates
·
Jan 26, 2021
switcher_node_support
07c68bfe
·
Fixed error messages when using switcher camera during viewport render.
·
Feb 09, 2021
rop_camera_overrides
844bb7ef
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Added camera resolution override to ROP and 50% option on sampling override
·
Feb 10, 2021
maximum_value_expose
26c45078
·
Exposed maximumvalue parameter on ROP
·
Jul 22, 2021
cloud_rop_removal
4bb7b46b
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Removed 3Delight Cloud ROP. Cloud rendering will be handled from iDisplay.
·
Sep 26, 2021
dlAOVGroup_visibility_update
5cd07565
·
Fixed unexcpected crash. Had to initialize pointer to NULL.
·
Jan 13, 2022
standin_error_msg
39d48b75
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Fixed wrong 'camera' parameter evaluation for standin ROP
·
Feb 07, 2022
complex_scenes_loading_issue
39f4161d
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Fixed issue with delayed loading of complex scenes.
·
Aug 11, 2022
placementmatrix_creation_position_fix
3524d005
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Fixed issue with placementmatrix position when creating a texture/3d VOP
·
Aug 17, 2022
3delight_renderer_for_solaris_implementation
ad77d6a4
·
Remove bogus toggle.
·
May 04, 2023
master
default
protected
ce95d74b
·
Stop overriding SOHOparameters.
·
Sep 13, 2023
mlui
6f1e5a5c
·
Always update parameter nsi:global:multilightlayernames.
·
Oct 05, 2023
mlui-2
2301e9ea
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Set layer name to be AOV channel prefix.
·
Oct 06, 2023
multilight
b32306d9
·
Check type instead of use sequenced name to update RenderVar nodes.
·
Oct 21, 2023