Reverse mirrored paths in Tiling LPE
Fixes inbox#8236 (moved)
The fix is trivial: just reverse a Geom::PathVector
if a tile is mirrored but not rotated (mirroring by both x
and y
is the rotation by 180°).
A video of the result:
Thank you :)
Fixes inbox#8236 (moved)
The fix is trivial: just reverse a Geom::PathVector
if a tile is mirrored but not rotated (mirroring by both x
and y
is the rotation by 180°).
A video of the result:
Thank you :)