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Yorick Peterse authored
std::time is now broken up into two modules: 1. std::time, which provides time related types. 2. std::time::duration, which provides the Duration type. This separation allows for the use of module methods to construct a Duration using different time units, instead of using methods defined on Duration itself. This means that instead of this: import std::time::Duration Duration.from_seconds(5) You now write this: import std::time::duration duration.from_seconds(5) == Renaming MonotonicTime to Instant MonotonicTime has been renamed to "Instant", which is a bit shorter and much easier to type. A new method has been added as well: "elapsed". This method can be used to measure the time that has elapsed since the Instant was created. == Adding and subtracting SystemTime and Instant The methods + and - for SystemTime and Instant no longer accept a ToFloat, instead they require a Duration. Accepting a ToFloat would allow you to add a SystemTime to another SystemTime, or add an Instant to an Instant. Neither make sense, so instead we now require the use of a Duration. This means that instead of this: import std::time time.now + 5 You now have to write this: import std::time import std::time::duration time.now + duration.from_seconds(5) == Tests Finally, both std::time and std::time::duration have tests. These tests uncovered a few bugs in the implementation of SystemTime, which have been resolved.