Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Open
1
Merged
79
Closed
4
All
84
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Tweak new bulk api and implementation
!8658
· created
May 26, 2022
by
Carlos Fernandez
Iteration 12
MR::Refactor
Merged
updated
May 26, 2022
Add new bulk implementation (unused)
!8587
· created
May 20, 2022
by
Carlos Fernandez
Iteration 12
MR::Refactor
Merged
1
updated
May 25, 2022
Move sell all treasure to actor.inventory
!8563
· created
May 19, 2022
by
Carlos Fernandez
Iteration 12
MR::Refactor
Merged
updated
May 25, 2022
Move TemplateLayer monkey patches to TemplateLayerPF2e overrides
!8560
· created
May 19, 2022
by
Shark that walks like a man
Iteration 12
MR::Refactor
Merged
2
Approved
updated
May 26, 2022
Rename physicalItems to inventory, move coin getters and methods there
!8545
· created
May 17, 2022
by
Carlos Fernandez
MR::Refactor
Merged
1
Approved
updated
May 17, 2022
Move coin manipulation methods to the actor
!8392
· created
May 09, 2022
by
Carlos Fernandez
Iteration 11
MR::Refactor
Merged
1
Approved
updated
May 09, 2022
Roll EffectTarget into ChoiceSet, retire EffectTarget
!8390
· created
May 09, 2022
by
Shark that walks like a man
Iteration 11
MR::Refactor
Merged
Approved
updated
May 09, 2022
Ensure single RE-based strike per weapon slug, with newer replacing older
!8372
· created
May 07, 2022
by
Shark that walks like a man
Iteration 11
MR::Refactor
Merged
Approved
updated
May 08, 2022
Expunge stored roll options during data preparation
!8283
· created
Apr 29, 2022
by
Shark that walks like a man
Iteration 11
MR::Refactor
Merged
1
updated
Apr 29, 2022
Remove ability boost levels data from class items
!8209
· created
Apr 23, 2022
by
Shark that walks like a man
Iteration 10
MR::Refactor
Merged
Approved
updated
Apr 23, 2022
Make drag-drop detection not reliant on class name for resolving properties
!8164
· created
Apr 18, 2022
by
Carlos Fernandez
Iteration 10
MR::Refactor
Implement alternative drag handle implementation
!8145
· created
Apr 17, 2022
by
Carlos Fernandez
Iteration 10
MR::Refactor
Closed
updated
Apr 18, 2022
Implement minor cleanup for retrieving actors function
!8117
· created
Apr 14, 2022
by
Carlos Fernandez
Iteration 10
MR::Refactor
Merged
updated
Apr 15, 2022
Convert weapon value arrays to sets, slightly defer creation of weapon in Strike RE
!7907
· created
Mar 28, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
Merged
Approved
updated
Mar 28, 2022
Split item from StrikeSelf for contexts
!7842
· created
Mar 22, 2022
by
Carlos Fernandez
Iteration 9
MR::Refactor
Closed
5
updated
Mar 22, 2022
Consolidate AttackTarget and StrikeTarget, store DC separately
!7826
· created
Mar 20, 2022
by
Carlos Fernandez
Iteration 9
MR::Refactor
Merged
updated
Mar 20, 2022
Bring NPC spellcasting tab visually closer to PC one
!7814
· created
Mar 19, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
UI/UX
Merged
Approved
updated
Mar 19, 2022
Consolidate handling of actor sheet tags (traits, languages, IWR, etc.)
!7757
· created
Mar 13, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
Merged
Approved
updated
Mar 18, 2022
Consolidate importFromJSON code, call ensureSchemaVersion from GrantItem RE
!7750
· created
Mar 12, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
Merged
Approved
updated
Mar 14, 2022
Reduce amount of line noise in TokenPF2e#isFlanking
!7742
· created
Mar 12, 2022
by
Shark that walks like a man
Iteration 9
MR::Refactor
Merged
Approved
updated
Mar 14, 2022
Prev
1
2
3
4
5
Next