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games: Add gog-gonner.

hapster requested to merge (removed):add-gonner into master
  • games/packages/gonner.scm (gog-gonner): New variable.

Like the others MR'd in the last days, this game builds fine but won't start.

Terminal output

Running GoNNER
Set current directory to /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game
Found path: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner.x86_64
Mono path[0] = '/gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed'
Mono path[1] = '/gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Mono'
Mono config path = '/gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Player data archive not found at `/gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/data.unity3d`, using local filesystem

Player.log output

Desktop is 0 x 0 @ 0 Hz
Invalid initial resolution 0 x 0 - forcing to 100 x 100
New context 0x34d5eb0 created with attributes:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Renderer: NV137
Vendor:   nouveau
Version:  4.3 (Compatibility Profile) Mesa 20.2.4
GLES:     0
 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_d
raw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_pa
rameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_
shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL
_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scale
d GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_image GL_NV_depth_clamp GL_NV_fill_rectangle GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_de
pth_stencil GL_NV_primitive_restart GL_NV_sample_locations GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vdpau_interop GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
OPENGL LOG: Creating OpenGL 4.3 graphics device ; Context level  <OpenGL 4.3> ; Context handle 55402160
AudioManager: Using Unknown: NoSound Driver
Begin MonoManager ReloadAssembly
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/ES2.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/ES2.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/MoodkieSecurity.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/MoodkieSecurity.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Rewired_Core.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Rewired_Core.dll into Unity Child Domain
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
Loading /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
- Completed reload, in  0.533 seconds
Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/System.Core.dll (this message is harmless)
OnLevelWasLoaded was found on ES2AutoSaveManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

Platform assembly: /gnu/store/qdcx0fl8pzk7a37i2gwayabnl021qz3d-gog-gonner-bl_eberry_edition/share/gog-gonner-bl_eberry_edition/game/Gonner_Data/Managed/System.dll (this message is harmless)
OnLevelWasLoaded was found on PlayerItemSpawner
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on StemHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on IntroLoaderBrain
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on SFX
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on SoundEffectsBank
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on ScoreScreen
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on ColorKeeper
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on CurrentLevelCounter
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on SceneTransition
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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OnLevelWasLoaded was found on FairyBrain
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
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New context 0x399acd0 created with attributes:
Default vsync count 0
IndexOutOfRangeException: Array index is out of range.
  at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

requesting resize 0 x 0
Using native desktop resolution 0 x 0
requesting fullscreen 0 x 0 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz

Again, I dont know how the second commit slipped in. I will commit this one too and then hope that it won't lurk in further MR's. I'm sorry for the inconvenience, but there again my git-fu hits a wall.

...and I thought I kinda got the stuff that I require for basic repo committing... ;-)

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