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Glass Blade Games
Slice Game Engine
Merge requests
Open
7
Merged
55
Closed
2
All
64
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Updated date
There was already a GetNormal in what this inherits from, don't use the same method name.
!64
· created
Apr 21, 2024
by
Seth Carter
Merged
updated
Apr 21, 2024
Allow access to the normals buffer for visual troubleshooting
!63
· created
Apr 21, 2024
by
Seth Carter
Merged
updated
Apr 21, 2024
Ortho lights
!62
· created
Apr 20, 2024
by
Seth Carter
Merged
updated
Apr 20, 2024
Allow passing group and mask args to 3D physics object creation
!61
· created
Oct 22, 2023
by
Seth Carter
Merged
updated
Oct 22, 2023
For the null model, signal loading is done
!60
· created
Oct 21, 2023
by
Seth Carter
Merged
updated
Oct 21, 2023
Allow culling to be disabled on cameras (useful for tools where backface culling is a hinderance).
!59
· created
Jun 17, 2023
by
Seth Carter
Merged
updated
Jun 17, 2023
Take square root to get model max radius
!58
· created
May 21, 2023
by
Seth Carter
Merged
updated
May 21, 2023
calculate model max radius from origin during load
!57
· created
May 21, 2023
by
Seth Carter
Merged
updated
May 21, 2023
reliable done_loading flag on 3d models, pt2
!56
· created
Mar 25, 2023
by
Seth Carter
Merged
updated
Mar 25, 2023
More reliable signaling of when models are done loading.
!55
· created
Mar 25, 2023
by
Seth Carter
Merged
updated
Mar 25, 2023
Resolve "Slice2D batches not rendering properly"
!54
· created
Nov 30, 2022
by
Seth Carter
Merged
updated
Nov 30, 2022
Misc small improvements
!53
· created
Nov 22, 2022
by
Seth Carter
Merged
updated
Nov 22, 2022
Fix 3D objects not appearing due to uninitialized variable
!51
· created
Sep 11, 2022
by
Seth Carter
Merged
updated
Sep 13, 2022
Adjust when phys2d callbacks run.
!52
· created
Sep 11, 2022
by
Seth Carter
Merged
updated
Sep 11, 2022
Fix Slice2D render to screen.
!50
· created
Aug 21, 2022
by
Seth Carter
Merged
updated
Aug 21, 2022
Fix UI textures breaking when Slice3D is used.
!49
· created
Jul 17, 2022
by
Seth Carter
Merged
updated
Jul 17, 2022
Continue overhauling UI.
!48
· created
Jan 11, 2022
by
Seth Carter
Merged
updated
Jul 16, 2022
New UI System (& Worker System)
!47
· created
Jan 04, 2022
by
Seth Carter
Merged
updated
Jan 04, 2022
Resolve "UI: Maintain non-square aspect ratios"
!41
· created
Dec 07, 2021
by
Seth Carter
Merged
updated
Jan 04, 2022
Alternate GetMouse function which automatically applies aspect ratio scaling
!46
· created
Dec 15, 2021
by
Seth Carter
Merged
updated
Dec 15, 2021
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