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Slice2D: allow render to frame instead of directly to the screen.

Seth Carter requested to merge s2d-target-texture into master

A step in the direction of #61 , simply allow the application to pass slFrame* for rendering instead of only ever being able to render directly to the screen. Technically it was already possible to just DrawTo the slFrame manually but the aspect ratios would be wrong if the target didn't coincidentally have the same one as the window itself.

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