Force feedback support on Steam Deck?
We are developing a game which uses gilrs (through bevy). The gilrs-based input works great on the Steam Deck — thank you!
We're now trying to add force feedback to the game (this is how bevy uses gilrs BaseEffect
s), but I did not manage to make it work. I tried both the weak and the strong motor on various strengths. I also tried enabling both at the same time.
Force feedback is not important for us, but I was curious if someone has any experience with the Steam Deck controller?
The Steam Decks gamepad seems to be registered/connected properly (everything else works). It registers as "Microsoft X-Box 360 pad 0".
We're using the latest gilrs version (0.10.6)
Edited by David Peter