2019.2.20f1 missing Windows and OSX build target support
I'm using your docker file images on a headless linux server to compile asset bundles for Windows64 and OSX. It's been working well with version 2018.3.7f1. I attempted to upgrade to 2019.2.20f1 and found that it doesn't support building with anything but StandaloneLinux64. I believe it should contain windows and osx build support since I'm using the straight Unity version tag, without any "-additional-tag-name" appended to the version, like the README advises.
Running a Unity editor script with the code:
BuildTarget[] targets = new BuildTarget[] {
BuildTarget.StandaloneWindows, BuildTarget.StandaloneWindows64, BuildTarget.StandaloneOSX, BuildTarget.StandaloneLinux, BuildTarget.StandaloneLinux64 };
foreach (var target in targets)
{
bool supported = BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Standalone, target);
Console.WriteLine($"BuildTargetGroup.Standalone, BuildTarget.{target} is supported: {supported}");
}
gableroux/unity3d:2019.2.20f1 outputs:
BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows is supported: False
BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64 is supported: False
BuildTargetGroup.Standalone, BuildTarget.StandaloneOSX is supported: False
BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux is supported: False
BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux64 is supported: True
gableroux/unity3d:2018.3.7f1 outputs:
BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows is supported: True
BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64 is supported: True
BuildTargetGroup.Standalone, BuildTarget.StandaloneOSX is supported: True
BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux is supported: True
BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux64 is supported: True
P.S. Many thanks for this project, nice documentation, and docker hub images! It's saved me a lot of time and effort.