Feature request : Separate Cached Stage, Build Stage, Build Stage With Exporting Android Library (cache it), Build Unitiy Gradle From Cached Project
As we are using a default Open Runners - they have a timeout limit of around 1 hour. If build is not produced under it - whole pipelines fails. Please, consider adding and separating stages as follows:
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Separate Cached Stage,
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Separating Build Stage for Android :
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Build for arm_32
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Build for arm_64
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Android Build Stage With Exporting Android Library (cache it),
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Build Unity Gradle From Cached Gradle Project