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none: update changelog and metainfo for 3.6.7.

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<a name="3.6.7"></a>
## [3.6.7](https://codeberg.org/gaiasky/gaiasky/releases/tag/3.6.7) (2025-03-18)
[Full changelog](https://codeberg.org/gaiasky/gaiasky/compare/3.6.6...3.6.7)
### Features
- add script to test frame output.
- add composition of timed orbit coordinates and timed orbit coordinates to enable changing orbits during an object's lifetime.
- update metainfo colors.
- update metainfo with better screenshots, appropriately sized for flathub.
- update icons to higher resolution, add macos and round versions.
- update pointers to project website and docs.
- add instructions to new website in release script.
- adjust star shader so that sunspots are more prominent. Enable hot reload in star shaders (use `Ctrl`+`Shift`+`Y`).
- remove music classes and events.
- increase default line width of recursive grid.
### Bug Fixes
- star velocity vectors in VR do not work.
- star's proper motions do not work in VR.
- stopRecordingCameraPath() does not work.
- default to .jpg instead of .jpeg as file extension for screenshots and still frames.
- refreshing orbits sometimes crashes the thread.
- constellation names sometimes not showing up with LOD catalogs.
- `FORCE_OBJECT_LABEL_CMD` now accepts an `Entity` type to work with `setForceDisplayLabel(name)` API call.
- adjust recursive grid labels and base model size.
- billboard rendering for single stars in VR mode.
- do not show component types with no style in visibility component or gamepad GUI.
- focus orientation lock does not work consistently.
- trajectory scaling.
- missing translation keys for invisible component type.
- resotre motion blur settings crashes the app.
- changelog template contains wrong URL paths.
### Build System
- upgrade to gradle 8.10.
- remove old downloads-table template, update release script with new instructions regarding release publishing on the new gaiasky.space website.
- include metainfo file in tarball, flathub now requires this file to come from upstream.
- remove 16 and 32 pixel icons from launchers. Use only 128px for macOS.
### Code Refactoring
- clean up skins, remove unused icons.
### Documentation
- update website pointers in readme file.
<a name="3.6.6"></a>
## [3.6.6](https://codeberg.org/gaiasky/gaiasky/releases/tag/3.6.6) (2025-01-24)
[Full changelog](https://codeberg.org/gaiasky/gaiasky/compare/3.6.5...3.6.6)
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......@@ -39,24 +39,39 @@
<releases>
<release version="3.6.6" date="2025-01-24" urgency="high">
<url>https://gaia.ari.uni-heidelberg.de/gaiasky/releases/3.6.6.caf73d2de/releasenotes.html</url>
<release version="3.6.7" date="2025-03-18" urgency="high">
<url>https://gaia.ari.uni-heidelberg.de/gaiasky/releases/3.6.7.5160f2cfe/releasenotes.html</url>
<description>
<p>Features</p>
<ul>
<li>move volumes earlier in the rendering pipeline, because they now write to the depth buffer.</li>
<li>check for dataset incompatibilities and ask user to confirm action when selecting incompatible datasets.</li>
<li>add window size and resolution of external view in settings, when the external view is active.</li>
<li>add composition of timed orbit coordinates and timed orbit coordinates to enable changing orbits during an object’s lifetime.</li>
<li>update app colors in metainfo file.</li>
<li>update metainfo with better screenshots, appropriately sized for flathub.</li>
<li>update icons to higher resolution, add macos and round versions.</li>
<li>update pointers to project website and docs.</li>
<li>add script to test frame output.</li>
<li>add instructions to new website in release script.</li>
<li>adjust star shader so that sunspots are more prominent. Enable hot reload in star shaders (use <code>Ctrl</code>+<code>Shift</code>+<code>Y</code>).</li>
<li>remove music classes and events.</li>
<li>increase default line width of recursive grid.</li>
</ul>
<p>Bug Fixes</p>
<p>Bug Fixes</p>
<ul>
<li>attitude indicator not scaling with units-per-pixel value in spacecraft UI.</li>
<li>incorrect initialization of label threshold in volumes in VR mode.</li>
<li>entering panorama mode resets back-buffer scale. The issue was that the dynamic resolution reset routine was always applied, and not only when the dynamic resolution setting was on.</li>
</ul>
<p>Performance Improvements</p>
<ul>
<li>replace arbitrary precision <code>add()</code> call with double-precision one to compute spherical coordinates of objects. Double-precision is more than sufficient for that purpose.</li>
<li>star velocity vectors in VR do not work.</li>
<li>star’s proper motions do not work in VR.</li>
<li><code>stopRecordingCameraPath()</code> does not work.</li>
<li>default to .jpg instead of .jpeg as file extension for screenshots and still frames.</li>
<li>refreshing orbits sometimes crashes the thread.</li>
<li>constellation names sometimes not showing up with LOD catalogs.</li>
<li><code>FORCE_OBJECT_LABEL_CMD</code> now accepts an <code>Entity</code> type to work with <code>setForceDisplayLabel(name)</code> API call.</li>
<li>adjust recursive grid labels and base model size.</li>
<li>billboard rendering for single stars in VR mode.</li>
<li>do not show component types with no style in visibility component or gamepad GUI.</li>
<li>focus orientation lock does not work consistently.</li>
<li>trajectory scaling.</li>
<li>missing translation keys for invisible component type.</li>
<li>resotre motion blur settings crashes the app.</li>
<li>changelog template contains wrong URL paths.</li>
</ul>
</description>
</release>
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