<li>move volumes earlier in the rendering pipeline, because they now write to the depth buffer.</li>
<li>check for dataset incompatibilities and ask user to confirm action when selecting incompatible datasets.</li>
<li>add window size and resolution of external view in settings, when the external view is active.</li>
<li>add composition of timed orbit coordinates and timed orbit coordinates to enable changing orbits during an object’s lifetime.</li>
<li>update app colors in metainfo file.</li>
<li>update metainfo with better screenshots, appropriately sized for flathub.</li>
<li>update icons to higher resolution, add macos and round versions.</li>
<li>update pointers to project website and docs.</li>
<li>add script to test frame output.</li>
<li>add instructions to new website in release script.</li>
<li>adjust star shader so that sunspots are more prominent. Enable hot reload in star shaders (use <code>Ctrl</code>+<code>Shift</code>+<code>Y</code>).</li>
<li>remove music classes and events.</li>
<li>increase default line width of recursive grid.</li>
</ul>
<p>Bug Fixes</p>
<p>Bug Fixes</p>
<ul>
<li>attitude indicator not scaling with units-per-pixel value in spacecraft UI.</li>
<li>incorrect initialization of label threshold in volumes in VR mode.</li>
<li>entering panorama mode resets back-buffer scale. The issue was that the dynamic resolution reset routine was always applied, and not only when the dynamic resolution setting was on.</li>
</ul>
<p>Performance Improvements</p>
<ul>
<li>replace arbitrary precision <code>add()</code> call with double-precision one to compute spherical coordinates of objects. Double-precision is more than sufficient for that purpose.</li>
<li>star velocity vectors in VR do not work.</li>
<li>star’s proper motions do not work in VR.</li>
<li><code>stopRecordingCameraPath()</code> does not work.</li>
<li>default to .jpg instead of .jpeg as file extension for screenshots and still frames.</li>
<li>refreshing orbits sometimes crashes the thread.</li>
<li>constellation names sometimes not showing up with LOD catalogs.</li>
<li><code>FORCE_OBJECT_LABEL_CMD</code> now accepts an <code>Entity</code> type to work with <code>setForceDisplayLabel(name)</code> API call.</li>
<li>adjust recursive grid labels and base model size.</li>
<li>billboard rendering for single stars in VR mode.</li>
<li>do not show component types with no style in visibility component or gamepad GUI.</li>
<li>focus orientation lock does not work consistently.</li>
<li>trajectory scaling.</li>
<li>missing translation keys for invisible component type.</li>
<li>resotre motion blur settings crashes the app.</li>