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(!594) Shade of Wolf improvements

Jean Miraak requested to merge miraakshadewolf into develop

Description

  • Shade of Wolf movement footprint and sounds are now synced up with his animations (was using balrog values before so obviously was wrong).
  • Shade of Wolf moving animation is now correctly smooth
  • Shade of Wolf icy attack FX is now synced up with his attack animations.
  • Shade of Wolf will now correctly crush units when he collide with them
  • Enabled one new attack animation (that he only use against units).
  • Chomp bonus now give him a true unique FX instead of using the one of Sharku Man Eater.
  • Shade of Wolf will now be able to react directly after using Chomp instead of being stuck IDLE a few seconds after finishing the ability.
  • Call the Pack will now knockdown units like it was supposed to (but was not due to a bug)
  • Call the Pack wolf size increased to make them more visible and imposant

 

Checklist

I have:

  • Tagged my change with the ;,; comment block.
  • Ensured that this merge request changes exactly one thing.
  • Attached the proper labels to this merge request.
  • Added the Merge Request number in the title. e.g. (!42)
  • Added a devlog entry for this change.
  • Tested my code.
Edited by Jean Miraak

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