(!594) Shade of Wolf improvements
Description
- Shade of Wolf movement footprint and sounds are now synced up with his animations (was using balrog values before so obviously was wrong).
- Shade of Wolf moving animation is now correctly smooth
- Shade of Wolf icy attack FX is now synced up with his attack animations.
- Shade of Wolf will now correctly crush units when he collide with them
- Enabled one new attack animation (that he only use against units).
- Chomp bonus now give him a true unique FX instead of using the one of Sharku Man Eater.
- Shade of Wolf will now be able to react directly after using Chomp instead of being stuck IDLE a few seconds after finishing the ability.
- Call the Pack will now knockdown units like it was supposed to (but was not due to a bug)
- Call the Pack wolf size increased to make them more visible and imposant
Checklist
I have:
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Tagged my change with the ;,; comment block. -
Ensured that this merge request changes exactly one thing. -
Attached the proper labels to this merge request. -
Added the Merge Request number in the title. e.g. (!42)
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Added a devlog entry for this change. -
Tested my code.
Edited by Jean Miraak