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(!541) Azog model polishing

Jean Miraak requested to merge azogskin into develop

Description

fixed the deformed/distored azog skin by using the original model present in bfme1/bfme2 and rebinding it to the new animations

 

Changelog

in devlog

 

Checklist

I have:

  • Tagged my change with the ;,; comment block.
  • Ensured that this merge request changes exactly one thing.
  • Attached the proper labels to this merge request.
  • Added the Merge Request number in the title. e.g. (!42)
  • Tested my code.
Edited by Jean Miraak

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