(!541) Azog model polishing
Description
fixed the deformed/distored azog skin by using the original model present in bfme1/bfme2 and rebinding it to the new animations
Changelog
in devlog
Checklist
I have:
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Tagged my change with the ;,; comment block. -
Ensured that this merge request changes exactly one thing. -
Attached the proper labels to this merge request. -
Added the Merge Request number in the title. e.g. (!42)
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Tested my code.
Edited by Jean Miraak