... | ... | @@ -16,6 +16,8 @@ This operator creates all the renderlayer and file output nodes in the compositi |
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If the [**precompositing is enabled**](2.-Layer-Overview#enable-composite) for some renderlayer, they will be merged with alpha overlay nodes on top of each other and an additional file output node will be created. The renderlayer are layered in their alphabetical order: renderlayer that come last are merged on top of the renderlayer that come first.
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After executing this operator the first time or opening a new scene, the notification "Nodes need to be recreated!" will appear above the "Create Nodes" button if any changes were made that might affect the node tree.
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## Update Output Path
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The output paths of the selected file output nodes will be updated to the current settings in the [**Output Settings**](#output-settings). If the *{version}* [token](#render-tokens) was used, the paths will get the current set version.
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... | ... | @@ -42,7 +44,7 @@ Here is a list of all tokens and what they stand for: |
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| {camera} | The name of the render camera |
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| {ext} | The file extension |
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| {rpass} | The name of the renderpass |
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| {rpass} | The name of the renderpass _(can be customized in the add-on preferences)_ |
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| {rlayer} | The name of the renderlayer |
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| {scene} | The name of the Blender file scene |
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| {version} | The value of the version property in General Settings e.g. "v01" |
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... | ... | @@ -64,10 +66,24 @@ Movie file formats (e.g. 'AVI JPEG', 'AVI Raw' or 'FFmpeg video) can not be used |
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The file format can be overwritten per renderlayer in the [**Renderlayer Settings**](4.-Renderlayer-Settings#override-file-format).
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**Use EXR for Data Passes** will override the output file formats to EXR 32bit float for renderpasses that are data passes. Data passes usually need a high bit depth to work properly (e.g. ZDepth, Vector or Cryptomatte). If this option is disabled the file format should be changed to a format with a high bit depth.
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## Use EXR for Data Passes
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Enabling this property will override the output file formats to EXR 32bit float for renderpasses if they are data passes. Data passes usually need a high bit depth to work properly (e.g. ZDepth, Vector or Cryptomatte). If this option is disabled the global file format should be changed to a format with a high bit depth.
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## Write Alpha
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The "Alpha" output will be written as a separate renderpass. The output name can be customized in the add-on preferences.
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## Write Noisy Image
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Previous Page: [Layer Overview](2.-Layer-Overview)
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The "Noisy Image" output will be written as a separate renderpass. The output name can be customized in the add-on preferences.
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## Transparent Background
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Makes the background of the rendering transparent.
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This property is a copy of the "Transparent" property from the Blender Render Properties.
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------
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Next Page: [Renderlayer Settings](4.-Renderlayer-Settings) |
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Previous Page: [Layer Overview](2.-Layer-Overview) |
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