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Update: com.simondalvai.pocketbroomball use godot 3.6 in build recipe

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Required

Strongly Recommended

  • The upstream app source code repo contains the app metadata (summary/description/images/changelog/etc) in a Fastlane or Triple-T folder structure
  • Releases are tagged

Suggested

  • External repos are added as git submodules instead of srclibs
  • Multiple apks for native code

I would like to update Godot version to 3.6 I just updated the recipe, I still need to bump the version in the repo of the game, so the commit hash can be used. Or how is the correct way to update build recipes?

I have also a question about reproducible builds: can I add the apk built with github actions on the Github repo https://github.com/dulvui/pocket-broomball/releases side by side to the one already built with F-Droid?

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