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New App: Destination Sol

BSA* requested to merge BSA_star/fdroiddata:destination-sol into master
  • The app complies with the inclusion criteria
  • The original app author has been notified (and does not oppose the inclusion)

Those relevant to Destination Sol in the MovingBlocks community were asked and no strong opposition was made.

  • All related fdroiddata and RFP issues have been referenced in this merge request
  • The upstream app source code repo contains the app metadata (summary/description/images/changelog/etc) in a Fastlane or Triple-T folder structure

Done in https://github.com/MovingBlocks/DestSolAndroid/commit/32d02c8169948767478ab445e3d31cf49b817672.

  • Builds with fdroid build
  • Releases are tagged

Releases for the main DestinationSol repository are tagged. The DestSolAndroid code for the v2.0.0 release was not tagged at the time, however I am fairly confident that the commit SHA referenced in the manifest here was the one used for the final release. I also included a build for code that isn't part of a release yet, in an attempt to future-proof/potentially automate the builds for later-on.


This merge request attempts to submit the game Destination Sol for inclusion in the F-Droid repositories. It includes builds of v2.0.0 and a disabled (but functional) pre-release build of the current HEAD revision. I can remove the HEAD build if required, at least until it is needed if another formal release happens.

I noticed that the source scanner attempts to detect uses of DexClassLoader. This class is used in Destination Sol to load its internal modules. All of these modules are distributed internally within the APK though and, I believe, only executed from app-private storage. I am not aware of any external network access performed by the app, so it should be safe enough.

The game has been marked with a NonFreeAssets anti-feature beacuse the soundtrack is licensed under CC-NC 4.0.

Closes rfp#1103 (closed)

Edited by BSA*

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