New App: Destination Sol
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The app complies with the inclusion criteria -
The original app author has been notified (and does not oppose the inclusion)
Those relevant to Destination Sol in the MovingBlocks community were asked and no strong opposition was made.
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All related fdroiddata and RFP issues have been referenced in this merge request -
The upstream app source code repo contains the app metadata (summary/description/images/changelog/etc) in a Fastlane or Triple-T folder structure
Done in https://github.com/MovingBlocks/DestSolAndroid/commit/32d02c8169948767478ab445e3d31cf49b817672.
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Builds with fdroid build
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Releases are tagged
Releases for the main DestinationSol repository are tagged. The DestSolAndroid code for the v2.0.0 release was not tagged at the time, however I am fairly confident that the commit SHA referenced in the manifest here was the one used for the final release. I also included a build for code that isn't part of a release yet, in an attempt to future-proof/potentially automate the builds for later-on.
This merge request attempts to submit the game Destination Sol for inclusion in the F-Droid repositories. It includes builds of v2.0.0
and a disabled (but functional) pre-release build of the current HEAD revision. I can remove the HEAD build if required, at least until it is needed if another formal release happens.
I noticed that the source scanner attempts to detect uses of DexClassLoader
. This class is used in Destination Sol to load its internal modules. All of these modules are distributed internally within the APK though and, I believe, only executed from app-private storage. I am not aware of any external network access performed by the app, so it should be safe enough.
The game has been marked with a NonFreeAssets
anti-feature beacuse the soundtrack is licensed under CC-NC 4.0.
Closes rfp#1103 (closed)