Explore projects
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Denis Nutiu / Image Tagger
GNU General Public License v3.0 or laterImage Tagger is an application that predicts an image's tags using deep-learning. It is useful for photographers who want to improve their workflow by auto-tagging images.
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Bruno Mahé / Genetics4J
Apache License 2.0Genetics Algorithms and Genetic Programming library. https://genetics4j.org
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Ondřej Foltýn / Nunti
GNU General Public License v3.0 onlyFinally a smart RSS reader which doesn't suck ass or your data.
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(Front-End) Mobile application developed through the use of artificial intelligence to automatically generate school assignments, only giving a few specific parameters to generate the document to be exported in PDF.
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Machine Learning (ML) service created using Spring Boot and Deep Java library (DJL).
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Server monitors the delays of the various Evolution Games roulettes, notifying the discrepancies by sending messages on Telegram and alerts to the respective clients whose task is to play
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K-NN Model with validation (Holdout, K-Fold, and LOO) and normalization.
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mashehu-anonyme / anonyME
GNU General Public License v3.0 onlyAnnonymizing facial footprints - anonyME allows users to inoculate their personal images against unauthorized machine learning models, with minimal distortion of the input image, and no need for prior machine learning knowledge.
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Parham Nooralishahi / PHM Scientific Platform
Apache License 2.0*** The project is developed in 2014 *** The project contains various implemented algorithms in machine learning, soft computing, face analysis, micro-motion detection and etc. So I decided to clean up the codes for others who may find it useful.
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This project aims to be a basic AI for chess using a feed-forward recurrent neural network and backpropagation as a primary training method using the FICS Games database as training data.
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Gianmarco Calbi / asyncdsm-java-sim
Apache License 2.0Asynchronous Distributed Subgradient Method Java Simulator
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Olafss C / Olafss_Flashcard
MIT LicenseThis is a flashcard type android application which provides the recommendation system based on the users learning behaviour. The user can also connect with a social community which will motivate them for their achievement of daily goals. Each has the
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A aprendizagem se aplica ao que conhecemos como Cinemática Inversa, onde damos ao robô a posição (x,y,z) e a rotação (roll, pitch, yaw) desejadas do punho (ou garra) para que a inteligência obtenha quais ângulos ( theta_1, theta_2, ... , theta_6 ).
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