Projects with this topic
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A Python-based Pac-Man game that uses Dijkstra's and A* algorithms to power intelligent ghost AI pathfinding. Built with Pygame, it features interactive gameplay and customizable grid-based maps.
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A simulation of a golf game and an AI bot that can handle mazes and obstacles. Both white box and black box bots AI are used; white box using path planning algorithms and back box using genetic algorithms approach. Implemented in Java using Gradle.
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