Supreme Commander
Projects with this topic
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Contains all the projects (maps or mods) developed for the game Supreme Commander: Forged Alliance.
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A proof of concept on how initial and created wrecks can have different values.
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Filter your selected units via configurable parameters.
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Various decal templates for map-wide decals.
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Strike the player with the (temporarily) bounty for points!
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Capture the designated hill for points!
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Contains all the information and tricks to get started with the old GPG editor.
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A remake of the map 'Valley Passage' for one of the developers of LOUD.
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A map made for Blodir as part of a community effort on map designs.
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A water-based map that specifically designed the FFA game mode.
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A map inspired on one of the most popular maps in the community.
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A water-based map with a message related to the rising sea levels.
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An amphibious-based map inspired by the TA map 'Long Lakes'.
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A map made for Leto_II as part of a community effort on map designs.
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A product of a series on scripting in Supreme Commander: Forged Alliance.
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A water-based map designed in collaboration with Oe_Empiran
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The fifth Nomad mission on a barren world filled with lava.
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Inspired on the GPG map 'Sludge' for the game mode Phantom.
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Protect the two artillery installations nicknamed the Rainmakers.
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A land-based map designed to be more alive than the average map.
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