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Maya Autorigging system written in Python/PySide. Limb models are materialized using Maya joint with added custom attributes. Asset structure can be built using a PySide nodale view, also convertible to an animation picker, once the rig has been built. Automated skin weights export/import during rig rebuild with multiple skin clusters support. Both local & world limb deformation layer support. Left-handed limbs build support. Used in productions such as video games, series and commercials since 2023.
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操り2DーReal-time 2D puppet animation and rigging. A cross-platform open alternative to Live2D Cubism, with full end to end moc3 support from v3 to v6
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A minimalist rigging system for blender focused in cartoon and stylized characters.
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