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Switch server from renewal mode to pre-renewal mode

Jesusaves requested to merge jesusalva/evolsrc:jesusalva/prerenewal into master

Because it is fun this way.

pre-renewal is TMWA rules - Defense for monsters is in % and capped at 127; Each vitality raises defense in 1, each player defense lowers damage in 1, there's no distinction between vit def and equip def, criticals disregard defense, et cetera.

renewal is Moubootaur Legends rules - criticals only raise damage in 40%, defense uses a fancy exponential formula, health is more important, et cetera.

The advantage of switching to pre-renewal is that we should be able to, instead of balancing the game, just copy-paste TMWA not-so-good-but-not-so-bad-either tried-and-proven(-bad) balance. It'll also feature more familiar mechanics for the players as well.

Do note that this simply causes a transition and depends on a server-code patch (which can be ported to server-plugin CPPFLAGS if there is interest). This was assembled as a proof of concept, after all, to bring forth the discussion which we postponed for far too long:

RENEWAL OR PRE-RENEWAL

WHAT IS THE BEST FOR THE MANA WORLD?

PS. Renewal was the best for Evol Online, and it is the best for Moubootaur Legends, but after spending a couple months developing on Legacy, I'm starting to think we should not use renewal mode for rEvolt.

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