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rebalance the stats of the dummy mobs used in the legion training

toams requested to merge toams/serverdata:dummystats into master
  • dummy uses plant mode so it always receives 1 dmg per hit regardless of the weapon being used
  • dummy has 25 hp so needs 25 hits to die, not including missed strikes. right now it takes about 45sec to kill a dummy. so a full training takes about 5min to complete. (not including the time taken to interact with Hector)
    • we need to find the right balance between too easy and too boring
  • each dummy uses stat attributes so it only takes dmg from the weapon currently being trained. this however is not really necessary because the script checks for the right weapon being used
    • maybe we even better remove these attributes so we can use the dummy mobs outside of the legion training?
  • the firedummy uses a skill to hurt the player when he is getting to close. however manaplus sometimes displays the pikpik monster instead of the right fire particles.
    • needs more investigations probably needs to be fixed in clientdata

please test and discus!

Edited by toams

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