WIP: Add a new version of the Candor battle arena
This is the first MR for Candor's general enhancement. It treats the battle arena which is meant to be one of the end-game challenge of this r1.
The map level design is meant to allow:
- short range players to battle in the center of the battle ground
- long range players to battle around the battle ground through the cave
- spawn of mobs on the center of the map (chess part) and on the two sided cave rooms
- players enter through the top part and enter the pre-battle main chamber. A wall will be activated through flags and dynamic collisions once the battle start.
The map art was done to emphasis the "magical" spirit of the Candor island, with a light ground but also the death ambience from that map through the red-ish ground.
- Need to add the tile and collision layers that will be enabled through scripts
- Serverdata integration