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WIP: Add a new version of the Candor battle arena

Reid requested to merge reivol/clientdata:master into master

This is the first MR for Candor's general enhancement. It treats the battle arena which is meant to be one of the end-game challenge of this r1.

The map level design is meant to allow:

  • short range players to battle in the center of the battle ground
  • long range players to battle around the battle ground through the cave
  • spawn of mobs on the center of the map (chess part) and on the two sided cave rooms
  • players enter through the top part and enter the pre-battle main chamber. A wall will be activated through flags and dynamic collisions once the battle start.

The map art was done to emphasis the "magical" spirit of the Candor island, with a light ground but also the death ambience from that map through the red-ish ground.

WIP:

  • Need to add the tile and collision layers that will be enabled through scripts
  • Serverdata integration

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