Injuries - Part 7
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Create an InjuryModifierConfigFixtures
with the following modifiers :-
all non-move actions, +1AP -
all non-move actions, +2AP -
all non-move actions, +3AP -
-3 Max MP -
-5 Max MP -
-12 Max MP -
Accuracy -15% (on shoot actions) -
Accuracy -20% (on shoot actions) -
Accuracy -40% (on shoot actions) -
if become dirty, die (-X HP where X is the max HP, I guess)
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Create an InjurySymptomConfigFixtures
with the following symptoms :-
Can't pick up heavy objects (need more info : is the action forbidden ? invisible ?) -
Deaf : Ask Breut what this thing does -
Mute : Idem -
Can't move
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Create an InjuryConfigFixtures
with the following injuries :-
3rd degree burns over 50% of your body : all non-move actions, +1AP -
3rd degree burns over 50% of your body : increase your chances of falling ill -
3rd degree burns over 90% of your body : increase your chances of falling ill -
3rd degree burns over 90% of your body : if become dirty, die -
Broken Finger : all non-move actions, +1AP -
Broken Foot : all move actions, +1MP -
Broken Leg : all move actions, +1MP -
Broken Leg : -5 Max MP -
Broken Ribs : Accuracy -20% -
Bruised Shoulder : -1 Max HP -
Bruised Shoulder : Accuracy -10% -
Burnt Arms : all non-move actions, +2AP -
Burnt Arms : increase your chances of falling ill -
Burnt Arms : Accuracy -20% -
Burnt Hand : -1 max HP -
Burnt Hand : all non-move actions, +1AP -
Burst Nose : -2 Max Morale Points (in OG the effect is -2 Max HP?) -
Busted Arm Joint : all non-move actions, +2AP -
Busted Arm Joint : Accuracy -40M -
Busted Shoulder : Accuracy -40% -
Busted Shoulder : all non-move actions, +2AP -
Busted Shoulder : can't pick up heavy objects -
Critical Haemorrhage : Every cycle, -2HP -
Damaged Ears : Deaf -
Destroyed Ears : -1 Max Morale Points -
Destroyed Ears : Makes you deaf -
Disfunctional Liver : all non-move actions, +1AP -
Disfunctional Liver : all consume actions, lose 2AP -
Disfunctional Liver : Vomiting -
Disfunctional Liver : Drooling -
Haemorrhage : Every cycle, -1HP -
Head Trauma : -3 Max Morale Points -
Head Trauma : if become dirty, die -
Implanted bullet : all non-move actions, +1AP -
Inner Ear Damaged : Vertigo -
Inner Ear Damaged : all non-move actions, +1AP -
Inner Ear Damaged : all move actions, +1MP -
Mashed Foot : all move actions, +1MP -
Mashed Foot : -3 Max MP -
Mashed Hand : all non-move actions, +2AP -
Mashed Hand : Accuracy -40% -
Minor Haemorrhage : every cycle, -1HP -
Missing Finger : all non-move actions, +1AP -
Open-Air Brain : -2 Max Morale Points -
Open-Air Brain : if become dirty, die -
Punctured Lung : all non-move actions, +2AP -
Punctured Lung : become Mute -
Punctured Lung : every cycle, -2HP -
Smashed Arms : all non-move actions, +3AP -
Smashed Arms : Accuracy -40% -
Smashed Legs : -12 Max MP -
Smashed Legs : Can't move -
Torn Tongue : Become mute
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Implement the injury symptoms with validators : -
Can't pick up heavy objects : if the item is heavy, the Take action is forbidden -
Can't move : the Move action is forbidden
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Implement injury log : Vous êtes blessé : {injury_name}. Vous subissez des malus
Edited by Evian