Support for .e4mod files
- Create a new Emergency4 subproject
- Add classes required to read e4mod.info XML
- Extract .e4mod files
Usage now looks like this:
var package = ModPackageExtractor.ReadPackage(new FileInfo(@"C:\...\MGBZ Greifszoll.e4mod"));
ModPackageExtractor.Extract(package, new DirectoryInfo(@"D:\...\Mods\"));
Edited by Raffael Stahl