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## Q: Fake Chunks don't show up, help!
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## Q: LOD Chunks don't show up, help!
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__A:__ Do the following:
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1. Make sure the mod is installed
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2. Make sure rendering is enabled in the debug tab
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... | ... | @@ -28,7 +28,7 @@ In the config: decrease the Draw Resolution, Vertical Quality, Horizontal Qualit |
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## Q: A bunch of blocks show up as gray, help!
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__A:__ This can happen with water or plant blocks if the texture pack gives them a texture that isn't totally gray. <br>
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To fix this: go back to the default texture pack, close Minecraft, and delete the LOD data. This will clear the cached textures and the incorrectly generated fake chunks.
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To fix this: go back to the default texture pack, close Minecraft, and delete the LOD data. This will clear the cached textures and the incorrectly generated LOD chunks.
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For single player LOD data is stored in .minecraft/saves/WorldName/data/lod <br>
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For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data
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... | ... | @@ -38,7 +38,7 @@ For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data |
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__A:__ You can remove fog in the config at: Graphics > Fog options > "Disable vanilla fog" or with mods like Sodium Extras, Optifine or some other fog removal mod. <br>
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## Q: There's fog on the fake chunks but not the real chunks, help!
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## Q: There's fog on the LOD chunks but not the vanilla chunks, help!
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__A:__ Change the fog distance to "FAR" or set the fog draw mode to "DISABLED" <br>
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... | ... | @@ -52,19 +52,19 @@ __A:__ Try the following: |
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## Q: The fake chunks are totally black, help!
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## Q: The LOD chunks are totally black, help!
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__A:__ This is generally caused by an incompatible light engine mod (specifically phosphor and knockoffs).
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After removing said mod you will have to regenerate the fake chunks to update their lighting.
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After removing said mod you will have to regenerate the LOD chunks to update their lighting.
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## Q: I'm on a server and fake chunks are showing up for the wrong world, help! <br> Q: How do I enable multiverse support?
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## Q: I'm on a server and LOD chunks are showing up for the wrong world, help! <br> Q: How do I enable multiverse support?
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__A:__ You can enable multiverse support under the "Multiplayer" config tab by setting "Multi Dimension Required Similarity" to something higher than 0.0. I recommend 0.8 as a good starting place and dropping it to 0.4 if the dimensions aren't saved/loaded correctly. <br>
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__Note:__ This is an experimental feature and could cause dimensions to load incorrectly or not save. I recommend keeping this disabled unless you play on servers that have multiple worlds per dimension type. <br>
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(IE you play on a server that has multiple Overworlds, Nethers, etc.)
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## Q: There are giant fake chunks, help!
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## Q: There are giant LOD chunks, help!
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__A:__ That is intended behavior when using the default config in singleplayer. This is done to load in the distant terrain faster. They should increase in quality as the terrain generates.
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If you don't like the big blocks or they never increase in quality you can set the Generation Priority to "Near First" (note: this may cause pillars in the distance where the giant blocks were, this is also expected).
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... | ... | @@ -78,11 +78,11 @@ In the Distant Horizons menu you can turn off error logging in: <br> |
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`Settings -> Advance Options -> Debug -> Debug Switch`
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## Q: Multiplayer fake chunks aren't being saved between sessions, help!
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## Q: Multiplayer LOD chunks aren't being saved between sessions, help!
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__A:__ In the multiplayer tab try changing the "server Folder Name Mode" to NAME_IP. <br>
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By default fake chunks are stored in a folder named "SERVER_NAME IP:PORT"; however, for Realms and other servers where the port changes, this can cause issues.
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By default LOD chunks are stored in a folder named "SERVER_NAME IP:PORT"; however, for Realms and other servers where the port changes, this can cause issues.
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## Q: Why isn't my resource/texture pack being used for the fake chunks, help!
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__A:__ Whenever you change your resource pack you have to reboot Minecraft for Distant Horizons to notice and any fake chunks you generated will need to be re-generated to use the new textures (these hurtles won't be a problem in the future).
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## Q: Why isn't my resource/texture pack being used for the LOD chunks, help!
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__A:__ Whenever you change your resource pack you have to reboot Minecraft for Distant Horizons to notice and any LOD chunks you generated will need to be re-generated to use the new textures (these hurtles won't be a problem in the future).
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