Using any setting combination, it is impossible to remove the mesh artifacts generated into the terrain. The polish button will not remove "Divots" and "Protrusions" that appear all over any mesh that is generated.
Steps to reproduce:
- Create a new Voxeland GameObject.
- Adjust Mesh Margins, Smooth Normals, Relax Strength, Relax Iterations, to any setting at all.
- Turn off all generators accept Noise. Set type to Unity(or any setting).
- Set Height to 0.1 and Low to 0 and detail to any number (lower will show less artifacts but does not remove the issue) or any setting.
- Force Generate the terrain.
Expected result: Excessive amount of random bumps and divots are removed during polish or a way to do so be provided (Similar to voxeland 4). As is these meshes are not usable without additional manual smoothing. The whole point of buying voxeland was to automate this.
Actual result: Artifacts appear over the generated mesh. Polish does not polish the terrain.