Adjusts map values using a user-defined curve. It works similar to the curves adjustment in graphics editors like Photoshop. The horizontal axis of the curve chart is the input value, vertical axis is the output value.
Map Magic uses Unity’s animation curve interface for curve editing, so working with the Curve Generator is done the same way. Keys and tangents can be dragged with the left mouse button, the right mouse button is used to create new keys and access key properties.
This generator provides plenty of opportunities for map editing: it can be used to invert maps, adjust minimum or maximum values, clamp map values or even make ladder slopes (although a terrace generator could be more handy for this).
For example, to give the map more contrast just move left and right keys horizontally closer to the central line. To invert the map move the left key to the top and the right key to the bottom so that the diagonal line is inverted (note that key tangents should be set to auto to achieve a straight line).
Range: by default the whole value range from 0 to 1 is used for editing. For more precise editing, minimum and maximum values could be set for input and output. The left row sets min and max for the input values (curve horizontal), while the right row sets output min and max (vertical).