... | ... | @@ -16,6 +16,13 @@ Unlike [Random](Random) generator, it virtually places objects in an ordered gri |
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![Uniformity](Properties/Scatter/Uniformity.png)
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*Uniformity: 0, 0.1, 0.5, 1*
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Advanced Tab:
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* **Relax**: in some cases, especially when the uniformity value is low, the objects could be scattered too close to each other - for instance, when one object moves (1,0) from it's cell center, and the one to the right (-1,0). So after the objects being scattered the generator applies a positions smoothen algorithms, pushing away the objects that are too close.
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![Relax](Properties/Scatter/Relax.png)
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*Relax: 0, 0.5, 2, 4* |
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*Relax: 0, 0.5, 2, 4*
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* **Add. Margins**: Additional margins add margins value to current tile settings. It allows scattering objects beyond tile borders. Since the scatter algorithm works similar for each tile, scattered objects beyond tile borders will correspond objects scattered on the other tiles. This way the tile becomes "aware" of the other tile objects. When performing Stamp, Stroke or Flatten on such scatter the result of the node will be spread on several tiles with almost no seams.
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It does not create an offset from a tile border to avoid scattering here. If you want to have such an offset - use Mask with pyramid Simple Form mask. |
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