DrawTexture does not draw anything
Testing on linux. LoadTexture
seems to work, as the console prints:
INFO: [./tex.png] Image loaded successfully (768x128)
INFO: [TEX ID 2] Texture created successfully (768x128)
Can reproduce the issue with:
import raylib
InitWindow(500.cint, 500.cint, "texture test")
var tex = LoadTexture("./tex.png")
SetTargetFPS(60)
while WindowShouldClose() == false:
BeginDrawing()
ClearBackground(WHITE)
DrawTexture(tex, 0, 0, WHITE)
EndDrawing()
UnloadTexture(tex)
CloseWindow()