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New UI for Modifying Mook Skills

Jay Greguske requested to merge zyzyx-mook-improvements into dev

This MR makes a few improvements. On the back end, character- and mook-specific logic has been moved up to the sheet level. The only thing different between characters and mooks now are the default options when they're created. This change was made to acknowledge the fact that character sheet behaviors (like calculating EMP or Humanity) cannot be tied to the actor type since users can swap between character and mook sheets at will. Now, regardless of the actor type, the sheets should behave as expected.

This MR is meant to address #388 (closed). While I was in that code, I also:

  • fixed a couple AE related bugs (NaNs should not show up)
  • allowed mook skill levels to be negative because why not?

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