Various v11 Bugfixes
Intent
This MR fixes several little bugs laid out in Issue #881 (closed) and also addresses #885 (closed)
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This is meant for a hotfix -
This is meant for the next release (see milestone) -
This needs more reviewers than normal; there may be controversy or high complexity -
This intentionally introduces regressions that will be addressed later -
There is/will be documentation changes on the wiki -
Please do not send commits here without coordinating closely with the owner -
This is a Build System change
Related Issues
Steps to Test
Prototype token images are not automatically assigned anymore:
- Checkout master,
- Create new actor of any type.
- Drag to a scene.
- Observe the token's image is the foundry default.
- Switch to my branch.
- Repeat steps 2-3.
- Observe that token's image is our default.
#885 (closed) - Drug AEs becoming disabled after migration:
- In latest v10 (0.87.6), make an actor with a drug (Synthcoke works well).
- Consume the drug so that the effects become active.
- Zip up this world in this state.
- Migrate to v11. Observe that effects are no longer active.
- Checkout this branch, unzip and overwrite previous world folder.
- Migrate to v11.
- Observe that effects are in the same state that they were pre-migration.
Black ICE have two notes fields:
- In Master, make a Black ICE and populate the two notes fields.
- Checkout this branch / Run migrations.
- See that notes fields are combined, separated by a
<hr>
.
Demons Do Not Display Notes:
- Open a Demon's sheet.
- Enter the editor and make some notes.
- Ensure notes save with proper styling.
Unused field in vehicle settings:
- Open vehicle settings and ensure there is no line for "Tags".
Snorting drugs does not work:
- Drag a drug with effects (synthcoke works well) to a sheet.
- Consume it.
- Observe that correct AEs are applied.
Edited by jalensailin