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0.5.1 Release: 0.5.1
A second pass to better iterate on the wreck crash problems - Move wreck related functions to their own js file - Add a hook that picks a wreck image randomly, assigns it to a flag, and asks all client to load it when a token is dragged onto a scene - Add a hook that loads all wrecks on existing tokens when a scene is loaded or switched to
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0.4.2 Release: 0.4.2
- Updated the flag schema for ActiveEffects to have plain word durations, rounds, times, and target and object ID. - Added a v9 and v10 start of turn expiration function - Move code out of a macro and into exposed functions so that code updates don't require dragging a macro out from the compendium - Updated the Macro - Try to fix some rounds decrementing when multiple effects are in play
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0.2.12 Release: 0.2.12
- Update the Wreck macro to support the new method of finding images - Update the Wreck macro to work in v10 without warnings - Add a v9/v10 UnWreck macro - Removed old macros I'm no longer maintaining - apply_burn - apply_overshield - enter_danger_zone - leave_danger_zone - remove_burn - remove_overshield