Keeshond Headless?
I've been working on my game when I realized that I'd have to throw away Keeshond for the logic if I were to actually make good multiplayer… So I've been meaning to ask if keeshond could one day have a headless feature where the rendering components will be stripped from the engine entirely and only the logic remains. I could handle the network sync and the such, but just getting keeshond headless would be amazing for other things like simulating outcomes to validate a score and the such.