Independent musician, producer, designer, audiovisual artist, software developer, event organizer and consultant based out of the California Bay Area.
Specializing in C++, C#, ECMA/Javascript, DevOps, SysAdmin and Automation.
Founder of @Voidware-Prohibited, @Voidware-Tactical and @PortlandAssembly.
Featured Projects
Unreal Engine
- Chrome Ronin
- Target Vector: Rewrite the Rules of Engagement
- Target Vector Plugins: List of all Target Vector plugins
- Ricochet: Realistic, GAS-based, Network-predicted, Ballistics for UE5
- Aurora: Serialize, Initialize, Deserialize and Import Server Maps to and from JSON or PostgreSQL Database
- Axos: Replicated True North Game State Component
- Chronos: Calendar System for Unreal Engine
- Clima: A Parametric, Multiplayer Weather system with Micro-Climates for UE5 utilizing GAS and World Partition System
- Travos: Replicated Footstep System with World Partition support
- ALSXT: Cutting-Edge, Data-oriented, Modular, GAS-based, Procedural Character System built on ALS-Refactored
- ALSXT Dash Ability: GAS-based Dash Ability Modular Game Feature for ALSXT
- ShowNight Live: Immersive Live Performance Framework with Remote Control, MIDI, OSC, Equipment Signal Mapping, LiveLink and VR support
Game Server Infrastructure
- Aeon: Complete Live Service Game Architecture
- Aether: Cross-platform Launcher for Astra Framework games such as Target Vector
Other Free and Open Source Software
- squeezi: The Juiciest Texture Squeezer on the Planet!
- OBS Shaders: Cool Shaders for OBS Studio
Social and Community Projects
- Open Decisions
- FASTAK Server - Fast-to-Deploy TAK Server specialized for Small Urban Units and an HQ
Tutorials
Early work
CONTACT • VOIDWAREX.COM • SUBSTACK • DEV • LINKEDIN • CODEBERG • GITHUB • GITLAB
Personal projects
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About
Independent musician, producer, designer, audiovisual artist, software developer, event organizer and consultant based out of the California Bay Area.
Info
Voidware Prohibited
Bay Area, California
11:28 AM
Member since April 20, 2016