Nailgun. Survivor hybrid tool/weapon
Changelog
rscadd: Added the nailgun, a hybrid tool/weapon found in most colonies in the engineering department (or similar location). Ammo are scarce and located with the nailgun. It is pistol-sized and fit in a backpack. Thanks to Thwomper and monkeyfist101 for the sprites and audio!
rscadd: The nailgun fires armor-piercing nails with stats similar to the M39 AP rounds, with a similar ROF, though with no burst. It has slightly higher falloff and has poor accuracy further than 4 tiles out, but can be used as a weapon in a pinch. It slows target on hit for one second (The duration stacks!)
rscadd: Hitting a enemy that is directly perpendicular to a wall (Projectile -> Target -> Wall) or an obstacle that would've blocked it with the nailgun does bonus damage (50%) and cause a larger slow for a short duration. To clarify, obstacle here refers to object (doors, barricade, windows, etc).
rscadd: Hitting a T1 xeno or a human with a point-blank hit with the nailgun while there's a wall or an obstacle that would've blocked it behind them immobilize the target for 3 seconds. You cannot have your frozen duration reset while already immobilized.
rscadd: Using the nailgun on a wall or reinforced wall sporting a hole will fix it after 6 seconds at the cost of three sheet of wood/metal/plasteel, and 12 nails and a 6s channel. It also restores 5% integrity.
rscadd: Using the nailgun on a damaged wall or reinforced wall will repair integrity at the cost of 1 sheet of material and 4 nails, 2 second channel. Wood repairs 5%, metal repairs 10% and plasteel repairs 20%.
rscadd: The above applies to wooden barricade, folding barricade, barricade and plasteel barricade. This can be used to fix barricade below the welder threshold. Wood on wood : 100%, Metal on folding, metal barricade: 20%, plasteel on folding, metal barricade: 25%. Plasteel on plasteel barricade: 20%. This consumes 4 nails and 1 unit of material and takes 2 seconds.
tweak: Using wood on a wood barricade repairs the barricade by 50%, down from 100%.
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Details
Experimental weapon / cool toy for the survivors to play with. If it gets in the hand of an engineer, I could see them getting some benefits out of it.
New mag & nailgun