Dynamic Bloodsplatters Tweaks

Changelog

🆑 Firartix

tweak: Tweaked bloodsplatter visuals, they notably appear further away to avoid obscuring their source

tweak: Bullet hits can now create bloodsplatters in 360°, and not only alongside main 8 directions

tweak: Bloodsplatters now only have a chance of being created on hit, by default 65%, configurable during game

tweak: Bloodsplatters now use the relevant mob blood colors automatically, which means a less green one for xenos

bugfix: Bullet Pings and Bloodsplatters now use the actual bullet firing angle, rather than Shooter's position upon hit

/🆑

Details

This makes the bloodsplatters appear some distance away, traveling less far, but hopefully clearing up vision of the affected target, together with a 65% chance to occur - which can be changed via config system.

Main incentives for these changes are:

  • It looks much nicer, and using the bullet angle for splatter might be virtually useless, it's still cool
  • Reducing the amount of on-hit effects such as the splatters will hopefully help reduce clientside load somewhat
  • Less invasive in terms of visuals, eg. when fighting
Edited by Firartix

Merge request reports

Loading