Dynamic Bloodsplatters Tweaks
Changelog
tweak: Tweaked bloodsplatter visuals, they notably appear further away to avoid obscuring their source
tweak: Bullet hits can now create bloodsplatters in 360°, and not only alongside main 8 directions
tweak: Bloodsplatters now only have a chance of being created on hit, by default 65%, configurable during game
tweak: Bloodsplatters now use the relevant mob blood colors automatically, which means a less green one for xenos
bugfix: Bullet Pings and Bloodsplatters now use the actual bullet firing angle, rather than Shooter's position upon hit
/
Details
This makes the bloodsplatters appear some distance away, traveling less far, but hopefully clearing up vision of the affected target, together with a 65% chance to occur - which can be changed via config system.
Main incentives for these changes are:
- It looks much nicer, and using the bullet angle for splatter might be virtually useless, it's still cool
- Reducing the amount of on-hit effects such as the splatters will hopefully help reduce clientside load somewhat
- Less invasive in terms of visuals, eg. when fighting
Merge request reports
Activity
added Code::Review Type::Tweak labels
assigned to @mekkiti