Skip to content
Snippets Groups Projects

Dynamic Bloodsplatters Tweaks

Open Firartix requested to merge mekkiti/colonial-warfare:splatterv2 into dev

Changelog

:cl: Firartix

tweak: Tweaked bloodsplatter visuals, they notably appear further away to avoid obscuring their source

tweak: Bullet hits can now create bloodsplatters in 360°, and not only alongside main 8 directions

tweak: Bloodsplatters now only have a chance of being created on hit, by default 65%, configurable during game

tweak: Bloodsplatters now use the relevant mob blood colors automatically, which means a less green one for xenos

bugfix: Bullet Pings and Bloodsplatters now use the actual bullet firing angle, rather than Shooter's position upon hit

/:cl:

Details

This makes the bloodsplatters appear some distance away, traveling less far, but hopefully clearing up vision of the affected target, together with a 65% chance to occur - which can be changed via config system.

Main incentives for these changes are:

  • It looks much nicer, and using the bullet angle for splatter might be virtually useless, it's still cool
  • Reducing the amount of on-hit effects such as the splatters will hopefully help reduce clientside load somewhat
  • Less invasive in terms of visuals, eg. when fighting
Edited by Firartix

Merge request reports

Members who can merge are allowed to add commits.

Pipeline #497492897 passed

Pipeline passed for e04a1088 on mekkiti:splatterv2

Approval is optional
Merge unavailable: merge requests are read-only on archived projects.
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
Please register or sign in to reply
Loading