Fullscreen Overlay Optimizations
Changelog
experiment: Pain flashes now reuse dedicated fullscreen overlays to increase performance when getting hit
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Details
The fullscreen system is a clusterfuck and very likely one part of the "SG DDoS" problem (getting hit a lot drastically decreases performance)
In general, pain flashes are very frequent so even planning for 4/second is very generous
This should hopefully reduce the amount of created/manipulated/destroyed fullscreens when hit, and removes their reliance on sleep()-induced DM threads
Edited by Firartix