Fluff - Helmet Torch
Changelog
rscadd: Added ability to attach rail flashlight to marine helmets.
imageadd: Added sprites for when rail flashlight attached to marine helmets.
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Details
Shoutout to Harley Piett / UAV for the idea.
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Make logic checks so that when lamp removed while on or helmet unequipped while on doesnt leave the person glowing forever
Merge request reports
Activity
added Architect::Review Code::Review Sprite::Unreviewed Type::Feature labels
- Resolved by Muffinman
tactical
idk if it does/should stack with armour light but very neat
spritewise it should be visible from the side a bit too possibly a semi-transparent bit when lit so it lights up the side of the helmet? could be tricky
some server helmet lights have a flare effect that that sticks out which might be neat, but we haven't had that for suit lights for a long time afaik. could also be neat but would need wider thought.
Edited by Vanagandr
added 1 commit
- 7f294dbc - makes light go out when DEAD + light level adjustment
OK, I made it so it turns off with the rest of the light sources when you die. As well I adjusted the light output level to match that of armor, so using rail flashlights as gun attachments is still best use (thus stopping you from saving a gun attachment slot if you want the buff to your light). Because its output is equal to that of armor (rudimentary marine loadout) there is no buff. imho ofc.
added 1 commit
- 9dc2a552 - fixes some bad counting in disable_headsets()