rscadd: Added New Varadero, an overhaul of Ice v2 Underground to rotation.
imageadd: Resprited Cargo Tugs, conveyor levers, MULEbots, Pinpointers (nuclear and non), EMP grenades, vanilla R&D terminals and consoles (protolathe, deconstructor, etc), hypersonic jackhammers, mining drills, and pepper spray refill stations,
rscadd: Added new props: Varadero landing sign and template, new LV-cave brown rocks, old bay12 rocks and cliff sprites, generic curtains (and non-medical curtains), liquid storage tanks (water, fuel, mystery!), alternative beer kegs, red stools, and red folding chairs.
rscadd: Added new auto-sand and rock turfs.
rscadd: Added the RXFM-5 energy gun from Alien (1979), LAZ-TOP energy gun, M16A1 rifle, AR-10 Rifle, and Bladerunner blasters. Only the RXFM-5 can be obtained during normal play.
imageadd: Added fishing rod sprites and initial fishing set for New Varadero.
bugfix: Fixed bodybag boxes being able to fit into satchels.
bugfix: Thermal tarps retain their name after being folded, instead of becoming bodybags. Though let's be honest, was that really a bug?
experiment: Re-factored energy gun code.
experiment: Re-enabled Sorokyne Strata.
experiment: Re-enabled Fiorina Cellblocks (better known as Prison Station FOP v2)
experiment: Changed Science Annex to Highpop only (130+ players)
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rscadd: Added fishing rods and fishing mechanics to CM.
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imageadd: Added plastic beer coolers.
imageadd: Added sprites for the Toothfish.
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Other sprites and content
I'll put images in here later. I'm going to go play Hunt: Showdown now. Ok bye.
Checklist