Hunter Medical Overhaul
Changelog
tweak: Mobs with a max health over 100 will no longer appear 150% healthy, calculations are now more accurate and max out at 100%
rscadd: Added the Medicomp to hunter bracers. It can be used to treat wounds like surgical line, and acts as a container for a full hunter surgery kit with some Thwei crystals and a medical scanner.
rscadd: Added a version of tendwounds for the medicomp exclusively, it won't fail due to pain, but causes pain in turn. Each finished step will cause a grunt of pain from a human, or clicking from a hunter. The final step will cause a scream, or a loud roar from a hunter.
rscadd: Added a new emote for hunters, loudroar, this is a very slightly louder version of roar, except it projects a longer distance and gives a text indicator of direction to anyone who hears it. Misuse of this emote may see it curtailed or placed on a cooldown.
tweak: Removed access to most hunter medical supplies outside of the medicomp. Moved the remaining supplies to the huntership medical bay.
tweak: Thwei no longer heals brute or burn damage.
tweak: Thwei injectors now check for TRAIT_YAUTJA_TECH instead of being a Yautja.
rscadd: Hunters now naturally heal 0.2 points of brute & burn damage per lifetick. Whilst under 50% health this increases to 0.5, and when under 20% health increases to 1. Natural heal does not function from crit.
tweak: Human medical supplies (Ointment, BurnKit, Gauze, TraumaKit) no longer work on mobs with TRAIT_FOREIGN_BIO.
tweak: Thwei crystal verb has changed from Self-Heal Crystal to Stabilising Crystal.
wip: WARNING: The above change will break any macros made by hunter players to dispense thwei crystals. They will need to be updated.
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Details
My sprite is kinda rubbish, I'd appreciate some help.
Integrates !2316 (merged)
Related Issues
Closes