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Lifeboats

ihatethisengine requested to merge ihatethisengine/cm-13-i:life2 into dev

Changelog

🆑 ihatethisengine2

rscadd: Lifeboats are now working. Added status displays for lifeboats.

/🆑

🆑 Ghostsheet

rscadd: Added explosive bolt terminal for the lifeboats launching.

/🆑

🆑 Firartix

rscadd: Lifeboats are now using the new shuttle system.

/🆑

Details

How do lifeboats work?

  1. When evacuation is called, a 20 minutes countdown starts.
  2. After 10 minutes, when evacuation is confirmed (pods begin to launch) and cannot be canceled, the lifeboats doors open.
  3. After the end of the countdown, explosive bolt terminals appear. In order to decouple and launch lifeboats, you need to disengage safety and shoot at a special target - an explosive bolt. To disengage safety you will need an ID (SL access or higher) or another person's hand print (basically, if you don't have access, you will need two people to launch the lifeboats).
  4. After the bolt is shot, the lifeboat launches.

Queen can hijack the lifeboat by using the console inside. After this, the lifeboat cannot launch.

Thanks to @1815warfan1815 for the help with status displays sprites!

Please check the code and grammar/spelling. Probably should be tested. Works perfectly on my local server though.

This is a bit different from what Triio requested, but it can be easily changed later (when we have working SD) if you want to stick to the plan.

tl;dr: https://streamable.com/xwzwr2

Merge request reports

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