Many Fossil Machine Fixes
- Fixed issue where the restoration tank's renderer was reading old data (sync fix)
- Fixed issue where the lights on the restoration tank would not animate if it was facing east
- Fixed client crash (hopefully) with the fossil machine when updating block state on a chunk that is unloaded in the client
- Fixed Restoration Tank crash with Create upon the Tank's block destruction
- Fixed Restoration Tank over consuming items when interacting with Create blocks
- Fossil machine no longer stores a pokemon instance upon completed, instead it generates the pokemon upon retrieval
- Removed all data mutations in FossilMultiblockStructure's onUse() for clients