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Updated date
Use a LRUMap instead of a hashMap, remove the clearing of this pseudo cache,...
!13
· created
Jun 07, 2022
by
Anthony Bussani
dev
Merged
Approved
updated
Jun 07, 2022
finish the seâration between NN and DeepLearningAGQ. Add a NNTest that...
!12
· created
May 29, 2022
by
Anthony Bussani
dev
Merged
updated
May 29, 2022
Corrections and optimisations of Neuronal Network; separation of init cache...
!11
· created
May 29, 2022
by
Anthony Bussani
features/batch_NN
Merged
updated
May 29, 2022
go to 112 features planes
!10
· created
May 15, 2022
by
Anthony Bussani
Merged
updated
May 15, 2022
Improves speed of NN calculation
!9
· created
Jan 19, 2022
by
Anthony Bussani
Merged
updated
Jan 19, 2022
use Location with static builder to use only 64 Locations
!8
· created
Jan 19, 2022
by
Anthony Bussani
changes_features_planes
Merged
updated
Jan 19, 2022
change logs a little
!7
· created
Jan 02, 2022
by
Anthony Bussani
Merged
Approved
updated
Jan 02, 2022
Keep sgb and go back to random choice in case of multiple best nodes after MCTS selection
!6
· created
Jan 02, 2022
by
Anthony Bussani
Merged
updated
Jan 02, 2022
Improve game manager
!5
· created
Dec 11, 2021
by
Anthony Bussani
Merged
updated
Dec 11, 2021
Correction of the player color used in MTCSSearch.search
!4
· created
Dec 06, 2021
by
Anthony Bussani
Merged
updated
Dec 06, 2021
Merge allpha go zero MCTS into master
!3
· created
Nov 28, 2021
by
Anthony Bussani
Merged
updated
Nov 28, 2021
Simplify all the structures, Junit green
!2
· created
Apr 10, 2021
by
Anthony Bussani
Merged
updated
Apr 10, 2021
Correct King capture detection and add Game entity to simplify the setup
!1
· created
Mar 21, 2021
by
Anthony Bussani
Merged
updated
Mar 21, 2021