Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Overview
Active
Stale
All
layers
041e2d3e
·
Base list refcount with Bastien Montagne
·
Nov 24, 2016
layer-manager
61c684f3
·
Merge branch 'blender2.8' into layer-manager
·
Nov 22, 2016
pbr-viewport
f87036e8
·
the maxz and minz shaders were not being compiled
·
Nov 02, 2016
temp_localview_split
2e914ccf
·
Merge branch 'master' into temp_localview_split
·
Oct 12, 2016
viewport_generic_engine
a253f215
·
Fix 3D views sharing viewport engine after splitting/duplicating
·
Oct 08, 2016
temp_display_optimization
1a5777fd
·
Fix compilation
·
Sep 09, 2016
temp_facegroups
26107550
·
Merge branch 'master' into temp_facegroups
·
Sep 08, 2016
viewport_bvh_select
788c75ed
·
Merge branch 'master' into viewport_bvh_select
·
Sep 08, 2016
temp-cycles-microdisplacement
0090b39f
·
Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED
·
Sep 03, 2016
soc-2016-cycles_images
dc0f41f7
·
Stats Editor:
·
Aug 28, 2016
strand_nodes
a70f3ee6
·
Counteract numerical errors in distance constraint evaluation (drift).
·
Aug 09, 2016
object_nodes
4a801f6c
·
Merge branch 'master' into object_nodes
·
Aug 09, 2016
asset-experiments
bcc020b1
·
Merge branch 'asset-engine' into asset-experiments
·
Jul 25, 2016
soc-2016-sculpt_tools
5829a04a
·
fix a minor bug when compiling
·
Jun 26, 2016
temp_viewport_fx_merge
19499876
·
Painstakingly merge branch 'master' into temp_viewport_fx_merge
·
Jun 19, 2016
custom-normals-bmesh
224edde8
·
Merge branch 'master' into custom-normals-bmesh
·
Jun 13, 2016
temp-decklink
a8809e3a
·
Decklink: remove old versions headers
·
Jun 10, 2016
compositor-2016
a647a568
·
Compilation error fix after recent cleanup
·
Jun 09, 2016
decklink
9d457c29
·
Turn on Decklink by default
·
Jun 08, 2016
BendyBones
b2e596a7
·
Bendy Bones: Cleaning up version patching for latest version
·
May 18, 2016
Prev
1
…
38
39
40
41
42
43
44
45
46
…
48
Next