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Physics

Sophie Tauchert requested to merge feature-physics into master

This MR implements nphysics as our physics engine. As nphysics uses a fixed timestep like it should, changes to GameData and thus the states were required to be able to easily call systems during fixed_update. Linear extrapolation based on the current velocities is used when updating the Transforms from the physics bodies. Creating joints between bodies and updating entities with a Parent is not yet supported in this MR, but currently isn't required.

This closes #7 (closed).

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