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  • bindrpg/config
  • jendave/config
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Commits on Source (5)
......@@ -184,7 +184,7 @@ circle label/.style = {
\addtolength{\tabcolsep}{-0.2em}
\begin{tabularx}{\linewidth}{XXXX}
\hiderowcolors
\textbf{\Glsentrytext{dr}} & \textbf{\Glsentrytext{ap}} &\textbf{Attack} & \textbf{Damage} \\
\textbf{\Glsentrytext{dr} / Covering} & \textbf{\Glsentrytext{ap}} &\textbf{Attack} & \textbf{Damage} \\
\vspace{3em}
\\
\\
......@@ -216,7 +216,7 @@ circle label/.style = {
\underline{\hspace{1em}} D6+\underline{\hspace{1.5em}}
}
\\
\tiny (Armour) & \tiny 3 + Speed & \tiny 2D6 + Dex \par + Combat \par + Weapon Bonus & \tiny 1D6 + Strength \par + Weapon \\
\tiny (by Armour) & \tiny 3 + Speed & \tiny 2D6 + Dex \par + Combat \par + Weapon Bonus & \tiny 1D6 + Strength \par + Weapon \\
\end{tabularx}
}
......
......@@ -58,13 +58,6 @@
\newcommand\characterEquipment{}
\newcommand\knackOne{}
\newcommand\knackTwo{}
\newcommand\sphereOne{
\sphereSkill{}{0}
}
\newcommand\sphereTwo{
\sphereSkill{}{0}
}
\newcommand\charSpellList{}
......@@ -897,6 +897,7 @@ Roll & Result \\
ornamented,
adjusted title=#2,
bottom=1em,
top=-1pt,
left=3pt,
right=6pt,
code={\rowcolors{2}{}{gray!10}\needspace{1em}}
......@@ -1045,12 +1046,6 @@ Roll & Result \\
\\%
}
\newcommand{\sphereSkill}[2]{
\setcounter{statCircles}{5}
\addtocounter{statCircles}{-#2}
#1 \dotfill \Repeat{#2}{\statDot}\Repeat{\value{statCircles}}{\statCircle}
}
\newcommand\hint[1]{%
\iftoggle{examplecharacter}{}%
{\small\textcolor{gray}{(#1)}}
......
......@@ -67,17 +67,17 @@
\textbf{Name} & \textbf{Attack Bonus} & \textbf{Damage Bonus} & \textbf{\Glsfmtshort{ap} Cost} & \textbf{\Gls{weight}} \\\hline
\Dagger \\
\showWeapon{\Dagger} \\
\javelin \\
\showWeapon{\javelin} \\
\longsword \\
\showWeapon{\longsword} \\
\maul \\
\showWeapon{\maul} \\
\quarterstaff \\
\showWeapon{\quarterstaff} \\
\shortsword \\
\showWeapon{\shortsword} \\
\end{nametable}
}
......@@ -88,11 +88,11 @@
\textbf{Armour} & \textbf{\Gls{dr}} & \textbf{Covering} & \textbf{Weight} \\\hline
\armour{Partial Leather}{3}{2} & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\showArmour{\armour{Partial Leather}{3}{2}} \\
\armour{Partial Chain}{4}{2} & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\showArmour{\armour{Partial Chain}{4}{2}} \\
\armour{Complete Leather}{3}{4} & \arabic{armourDR} & \arabic{covering} & \arabic{weight} \\
\showArmour{\armour{Complete Leather}{3}{4}} \\
\end{boxtable}
}
......@@ -301,7 +301,7 @@
%
\newcommand{\adrenalinesurge}{%
\addtocounter{knacks}{1}%
Adrenaline Surge (+1 Damage. once per \ifnum\value{knacks}<2 combat\else round, \arabic{knacks} uses per combat\fi)%
Adrenaline Surge (+1 Damage, once per \ifnum\value{knacks}<2 combat\else round, \arabic{knacks} uses per combat\fi)%
}
\newcommand{\berserker}{%
Berserker (+1 \glsentrytext{ap}. on round 2 of combat, +1 Damage. on round 3)%
......