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Commits on Source (5)
update weapon and armour charts
· 7d0a228c
Malin Freeborn
authored
1 year ago
Verified
7d0a228c
fix adrenaline surge grammar
· 140babe4
Malin Freeborn
authored
1 year ago
Verified
140babe4
remove sphereSkill command
· 00d8fe93
Malin Freeborn
authored
1 year ago
Verified
00d8fe93
note armour covering on cs derstats
· 43b5a6bb
Malin Freeborn
authored
1 year ago
Verified
43b5a6bb
stop nametable whitespace
· 7c0f110f
Malin Freeborn
authored
1 year ago
Verified
7c0f110f
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
CS.tex
+2
-2
2 additions, 2 deletions
CS.tex
csCommands.sty
+0
-7
0 additions, 7 deletions
csCommands.sty
layout.sty
+1
-6
1 addition, 6 deletions
layout.sty
rules/charts.tex
+9
-9
9 additions, 9 deletions
rules/charts.tex
stats.sty
+1
-1
1 addition, 1 deletion
stats.sty
with
13 additions
and
25 deletions
CS.tex
View file @
7c0f110f
...
...
@@ -184,7 +184,7 @@ circle label/.style = {
\addtolength
{
\tabcolsep
}{
-0.2em
}
\begin{tabularx}
{
\linewidth
}{
XXXX
}
\hiderowcolors
\textbf
{
\Glsentrytext
{
dr
}}
&
\textbf
{
\Glsentrytext
{
ap
}}
&
\textbf
{
Attack
}
&
\textbf
{
Damage
}
\\
\textbf
{
\Glsentrytext
{
dr
}
/ Covering
}
&
\textbf
{
\Glsentrytext
{
ap
}}
&
\textbf
{
Attack
}
&
\textbf
{
Damage
}
\\
\vspace
{
3em
}
\\
\\
...
...
@@ -216,7 +216,7 @@ circle label/.style = {
\underline
{
\hspace
{
1em
}}
D6+
\underline
{
\hspace
{
1.5em
}}
}
\\
\tiny
(Armour)
&
\tiny
3 + Speed
&
\tiny
2D6 + Dex
\par
+ Combat
\par
+ Weapon Bonus
&
\tiny
1D6 + Strength
\par
+ Weapon
\\
\tiny
(
by
Armour)
&
\tiny
3 + Speed
&
\tiny
2D6 + Dex
\par
+ Combat
\par
+ Weapon Bonus
&
\tiny
1D6 + Strength
\par
+ Weapon
\\
\end{tabularx}
}
...
...
This diff is collapsed.
Click to expand it.
csCommands.sty
View file @
7c0f110f
...
...
@@ -58,13 +58,6 @@
\newcommand\characterEquipment
{}
\newcommand\knackOne
{}
\newcommand\knackTwo
{}
\newcommand\sphereOne
{
\sphereSkill
{}{
0
}
}
\newcommand\sphereTwo
{
\sphereSkill
{}{
0
}
}
\newcommand\charSpellList
{}
This diff is collapsed.
Click to expand it.
layout.sty
View file @
7c0f110f
...
...
@@ -897,6 +897,7 @@ Roll & Result \\
ornamented,
adjusted title=#2,
bottom=1em,
top=-1pt,
left=3pt,
right=6pt,
code=
{
\rowcolors
{
2
}{}{
gray!10
}
\needspace
{
1em
}}
...
...
@@ -1045,12 +1046,6 @@ Roll & Result \\
\\
%
}
\newcommand
{
\sphereSkill
}
[2]
{
\setcounter
{
statCircles
}{
5
}
\addtocounter
{
statCircles
}{
-#2
}
#1
\dotfill
\Repeat
{
#2
}{
\statDot
}
\Repeat
{
\value
{
statCircles
}}{
\statCircle
}
}
\newcommand\hint
[1]
{
%
\iftoggle
{
examplecharacter
}{}
%
{
\small\textcolor
{
gray
}{
(#1)
}}
...
...
This diff is collapsed.
Click to expand it.
rules/charts.tex
View file @
7c0f110f
...
...
@@ -67,17 +67,17 @@
\textbf
{
Name
}
&
\textbf
{
Attack Bonus
}
&
\textbf
{
Damage Bonus
}
&
\textbf
{
\Glsfmtshort
{
ap
}
Cost
}
&
\textbf
{
\Gls
{
weight
}}
\\\hline
\Dagger
\\
\showWeapon
{
\Dagger
}
\\
\javelin
\\
\showWeapon
{
\javelin
}
\\
\longsword
\\
\showWeapon
{
\longsword
}
\\
\maul
\\
\showWeapon
{
\maul
}
\\
\quarterstaff
\\
\showWeapon
{
\quarterstaff
}
\\
\shortsword
\\
\showWeapon
{
\shortsword
}
\\
\end{nametable}
}
...
...
@@ -88,11 +88,11 @@
\textbf
{
Armour
}
&
\textbf
{
\Gls
{
dr
}}
&
\textbf
{
Covering
}
&
\textbf
{
Weight
}
\\\hline
\armour
{
Partial Leather
}{
3
}{
2
}
&
\arabic
{
armourDR
}
&
\arabic
{
covering
}
&
\arabic
{
weight
}
\\
\showArmour
{
\armour
{
Partial Leather
}{
3
}{
2
}}
\\
\armour
{
Partial Chain
}{
4
}{
2
}
&
\arabic
{
armourDR
}
&
\arabic
{
covering
}
&
\arabic
{
weight
}
\\
\showArmour
{
\armour
{
Partial Chain
}{
4
}{
2
}}
\\
\armour
{
Complete Leather
}{
3
}{
4
}
&
\arabic
{
armourDR
}
&
\arabic
{
covering
}
&
\arabic
{
weight
}
\\
\showArmour
{
\armour
{
Complete Leather
}{
3
}{
4
}}
\\
\end{boxtable}
}
This diff is collapsed.
Click to expand it.
stats.sty
View file @
7c0f110f
...
...
@@ -301,7 +301,7 @@
%
\newcommand
{
\adrenalinesurge
}{
%
\addtocounter
{
knacks
}{
1
}
%
Adrenaline Surge (+1 Damage
.
once per
\ifnum\value
{
knacks
}
<2 combat
\else
round,
\arabic
{
knacks
}
uses per combat
\fi
)
%
Adrenaline Surge (+1 Damage
,
once per
\ifnum\value
{
knacks
}
<2 combat
\else
round,
\arabic
{
knacks
}
uses per combat
\fi
)
%
}
\newcommand
{
\berserker
}{
%
Berserker (+1
\glsentrytext
{
ap
}
. on round 2 of combat, +1 Damage. on round 3)
%
...
...
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Click to expand it.