Adventure idea for swamp region
A swamp could confront the troupe with perilous challenges in a deadly environment. At its current state the following list is a chaotic braindump. Hopefully, it develops into a discussion of various aspects to flesh out an adventure module, eventually.
Names
- Deathmire
- Deadmarsh
Dangers
- hallucinogenic swamp gas
- mosquitoes/stirges/midgets
- putrid odour
- thick fog
- peat fires
- Small, underground fires that can last for years, fanning into an infernal landscape during very dry and hot seasons, covering large areas in smoke from all the burning gases trapped in the soil.
Materials
Bog iron
From Wikipedia:
Iron is carried to bogs in low-pH, low-dissolved oxygen iron-bearing groundwater that reaches the surface through springs, along with structures of fractures, or where groundwater intersects surface flows. [...] [The] change of oxidation state causes the precipitation of fine-grained iron solids near the point of groundwater discharge.
Bog butter
Ancient waxy substance preserved in barrels, baskets or animal skins buried in peat bogs.1 2
Maybe it would fit as a kind of ration for players? But how would it find its way into a hag's bog?
- Maybe it's been left from a human civilization, now gone.
- Maybe the gnomes like using the bog as a preservation-station, but then, does that mean gnomes keep cows? That raises far too many questions.
- Gnolls herd animals - maybe they could have left patches of Winter-food, then get into a territorial dispute with the hag?
- Local bards claim the hag produces it herself
Conflicts
At the Hag's Garden:
- Gnomes constantly steal alchemical Ingredients from the hag's garden.
- The hag protects her garden by summoning peat golems.
- The peat golems aren't too smart, and end up wandering off
- The peat golems only attack gnome-sized creatures.
- Peat has several valuable uses, as fuel, in agriculture, in metallurgy (bog iron is easier to process than mined iron), so if someone is extracting peat by forming it into self-moving, predictably simple-minded large heaps, that makes those golems fairly valuable
At Bogdown:
- Stirges plague villagers, they ask the PCs to go to the Bogwitch and ask for help.
- When the PCs get to the Bogwitch to help she will summon morphed carnivorous plants to extinct the stirges.
- Peat golems wander the bog, but only attack gnome-sized PCs.
At Drytop:
- The carnivorous plants overgrow the bog and start eating people.
- Peat golems kill children (assuming they are gnomes).
- The villagers ask the PCs to go to the Bogwitch and ask for help.
- When the PCs get to the Bogwitch to help she lets the carnivorous plants grow into the peat golems so they fall apart, eventually.
Encounters
- A 'swampspy' creeps out of a water hole
- 'Mirewalkers' (toad/frog like amphibious humanoid creatures)
- Half sunken hut of a hag
- peat golem is stuck in a swamp hole
- giant, carnivorous plant growing off a peat golem's back, with a gnome stuck in it, begging for help.